[SIGCIS-Members] East Asian perspectives on game studies conference cfp

Jonathan Coopersmith j-coopersmith at tamu.edu
Wed Jan 22 23:34:15 PST 2020


fyi
[DEADLINE EXTENDED] III Complutense Conference on Historical Game Studies:
East Asian Perspectives
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by Federico Peñate Domínguez

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The byline reflects the original authorship.


[*DEADLINE EXTENDED: FEBRUARY 10th, 2020]*

Since the twilight of the last century, game studies have emerged to become
a legitimate discipline by which to study digital entertainment products as
part of the Humanities. Deriving from this phenomenon are historical game
studies, which have blossomed in the last decade and help us understand the
uses of and discourses about the past in gaming. Most of the works,
however, have focused on Western computer games using an analytical
approach that also draws from a Western heritage, despite the importance of
the Asian market, especially the Japanese one, after the 1983 crash of the
American game industry. Furthermore, in recent decades the production of
videogames in countries like China, South Korea and Taiwan has been
reaching global audiences. Therefore, we have deemed it relevant to focus
the 3rd Complutense’s Historical Game Studies Conference on this Asian
phenomenon.

The 2020 Conference follows an open call for papers system. The
organization will evaluate positively those contributions built on original
and appropriate theoretical frames and methodological apparatuses (in
preference to purely descriptive ones). Proposals should be sent to
asiangamesconference at gmail.com <joveneshumanistas16 at gmail.com> and will
consist of* a title, an abstract of no more than 400 words, up to 5 key
words and a selection of bibliography* in a text document with the name of
the contributor. They will be *blind peer reviewed by a scientific
committee of five experts.* The accepted languages are *English and
Spanish.* Research topics proposed by the organization are as follows:



   - *History of videogames and gaming culture in East Asia:* producers and
   developers, evolution of franchises, chronologically defined audiences,
   their practices and their evolution…
   - *Western games consumed in East Asia and vice versa:* impact of
   historical computer game franchises around the globe, *ports*,
   localization of historical games in order to adapt their discourses to
   foreign audiences…
   - *Representations of foreign history in Asian videogames:* how Asian
   developers reimagine foreign history (*Operation Europe: Path to Victory*
   , *Uncharted Waters, Bladestorm, Valkyria Chronicles…*), adaptation of
   historical elements in contexts of fantasy (*Fate, Granblue Fantasy…*),
   historical anthropomorfism (*Azur Lane, Girl’s Frontline…*)…
   - *Representations of Asian history in Asian videogames:* *Sengoku
   Basara, Samurai Warriors, Romance of the Three Kingdoms, Nobunaga’s
   Ambition, Touken Ranbu…*
   - *Computer game genres and gender/sexual identities:* historical games
   marketed to gender-based audiences (*otome *games, *bishoujo* games),
   sexuality and history in East Asian games (*moé*)…
   - *Transmedia visual culture:* relationship between historical games and
   comics (*manga, manhwa, manhua*), animation, film, advertisement…
   - *Reception dynamics:* fan activities (*cosplay, fanzines, doujinshi,
   modding, *pilgrimages…), fan cultures around historical videogames…

------------------------------

The deadline for proposals is February 10th, 2020. Authors will be notified
of the selection early March. The conference will be held at *Universidad
Complutense de Madrid (Madrid, Spain) mid-late April 2020.*

If you have any questions regarding the Conference, please contact us at
asiangamesconference at gmail.com. We are looking forward to your
contributions.
Contact Info:

Jóvenes Humanistas UCM (academic association at Universidad Complutense de
Madrid)

Facultad de Geografía e Historia, Universidad Complutense de Madrid. c/
Profesor Aranguren s/n, 20840, Madrid, Spain
Contact Email:
asiangamesconference at gmail.com

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Jonathan Coopersmith
Professor
Department of History
Texas A&M University
College Station, TX  77843-4236
979.739.4708 (cell)
979.862.4314 (fax)

Most recent oped: "Will Artemis fail in the halls of Congress?"
https://www.thespacereview.com/article/3836/1

Apollo thoughts:
https://today.tamu.edu/2019/07/19/would-apollo-11-have-happened-without-russia/

*FAXED.  The Rise and Fall of the Fax Machine* (Johns Hopkins University
Press) is the co-recipient of the 2016 Business History Conference Hagley
Prize for best book in business history.
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