[SIGCIS-Members] Resources re: history of menus in computing?
laine.nooney at gmail.com
Sat Mar 15 14:26:15 PDT 2014
I'm currently pulling together a short essay for a game history lexicon on
the emergence of the menu in games. This topic is running me a bit in
circles--menus seem to be one of those components that are so "obvious," or
taken for granted in the game dev realm, that they aren't deeply,
explicitly talked about.
I'm wondering what the respective literature around "menus" might be in the
history of computing. Are there obvious touchstones or definitive
transitions to be aware of (especially beyond the visible
PARC/Apple/Windows GUI histories)?
And to be clear, I'm trying to keep this distinct from UI issues (insofar
as that's possible!)
Any leads, food for thought, or general chatter would be much appreciated!
Department of Cultural Analysis and Theory
Stony Brook University
Editorial Assistant to the Journal of Visual Culture
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