<div dir="ltr">Hi all,<div><br></div><div>I'm currently pulling together a short essay for a game history lexicon on the emergence of the menu in games. This topic is running me a bit in circles--menus seem to be one of those components that are so "obvious," or taken for granted in the game dev realm, that they aren't deeply, explicitly talked about.</div>
<div><br></div><div>I'm wondering what the respective literature around "menus" might be in the history of computing. Are there obvious touchstones or definitive transitions to be aware of (especially beyond the visible PARC/Apple/Windows GUI histories)?</div>
<div><br></div><div>And to be clear, I'm trying to keep this distinct from UI issues (insofar as that's possible!)</div><div><br></div><div>Any leads, food for thought, or general chatter would be much appreciated!</div>
<div><br></div><div>Best,</div><div><br></div><div><div><div dir="ltr">Laine Nooney<br><div>Department of Cultural Analysis and Theory<br></div><div><div>Stony Brook University</div></div><div><br></div><div>Editorial Assistant to the Journal of Visual Culture<br>
</div><div><a href="http://vcu.sagepub.com/" target="_blank">vcu.sagepub.com</a><br></div><div><br></div><div><a href="http://www.lainenooney.com" target="_blank">www.lainenooney.com</a><br></div></div></div>
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