[SIGCIS-Members] Resources re: history of menus in computing?
Tony Smith
spirifume at me.com
Mon Mar 17 10:26:47 PDT 2014
Hi, Laine
FWIW, I recall menus in games - in the sames of an up-front, mid-screen
panel listing options such as 'new game', 'load saved game', etc. - in
titles going back to the very early 1980s and beyond. Even before anyone
but Xerox and computer science academics were aware of what we today
call menus (ie. drop-downs and pop-ups).
Indeed, if you look back at ealry 1970s games like Star Trek, Hunt the
Wumpus, Colossal Cave, they generally presented a numbered list of
options - hit the appropriate number key to make a selection - as soon
as the game was run.
Tony Smith
http://search.theregister.co.uk/?q=archaeologic
On 17/03/2014 16:44, Laine Nooney wrote:
> Very helpful, Tom and William, thank you. I'm especially interested in
> Tom's suggestion re: the general use of a menu as an efficient
> alternative to a command line--are there any specific resources anyone
> knows of that could offer a citation on that observation?
>
> for those interested, the 1996 Federal Standard 1037C (the Glossary of
> Telecommunication Terms) defines a menu as "a displayed list of
> options from which a user selects actions to be performed." (ATIS
> adopted this definition without change). The specificity of "list" is
> one of the ways games are confounding in this context, as games often
> replace what could be expressed in a list with lush manipulable
> simulations.
>
> best,
>
> Laine Nooney
> Department of Cultural Analysis and Theory
> Stony Brook University
>
> Editorial Assistant to the Journal of Visual Culture
> vcu.sagepub.com <http://vcu.sagepub.com/>
>
> www.lainenooney.com <http://www.lainenooney.com>
>
>
> On Sun, Mar 16, 2014 at 5:11 PM, Thomas Haigh <thaigh at computer.org
> <mailto:thaigh at computer.org>> wrote:
>
> Hello everyone,
>
> Pop up and pull down menus had a specific genesis in the
> PARC/Xerox/Apple
> trajectory of GUI work and have been an object of historical
> curiosity. IIRC
> PARC had popup menus and Apple added pull down menus.
>
> In contrast, menus in general are a fairly fundamental concept in
> interactive computing and I suspect would have appeared very early
> in the
> development of commands and applications for timesharing systems. The
> alternative to a menu was a command line system, but these
> required commands
> to be typed with no mistakes in exactly the right syntax. A menu
> guided
> users through valid options, which reduced the error rate and
> effectively
> let "help" information be integrated with the entry of commands.
> Menus could
> be used with teletypes as well as VDUs.
>
> So my personal guess on the origin of menus would be in a very early
> interactive system such as MIT's CTSS, RAND's JOSS, or something
> from SDC.
> If you are interested in a specific "first" you would also need to
> develop a
> clear definition of "menu" to distinguish it from a command prompt.
>
> Best wishes,
>
> Tom
>
> -----Original Message-----
> From: members-bounces at sigcis.org
> <mailto:members-bounces at sigcis.org>
> [mailto:members-bounces at sigcis.org
> <mailto:members-bounces at sigcis.org>] On
> Behalf Of William McMillan
> Sent: Sunday, March 16, 2014 3:42 PM
> To: Laine Nooney; sigcis
> Subject: Re: [SIGCIS-Members] Resources re: history of menus in
> computing?
>
> Hello, Laine.
>
> Menus were central to the UI of UCSD Pascal, Ken Bowles's project
> in the
> 1970s. Bowles talked with Steve Jobs int he early days (and
> later, Gates)
> and some of the students who worked on UCSD Pascal went to Apple and
> influenced the development of the Lisa etc. Apple Pascal (an OS
> as well as
> a programming environment) for the Apple II was UCSD Pascal.
>
> There are a lot of good web resources on UCSD Pascal, and I had a
> magazine
> article on its history in IEEE Spectrum.
>
> This was certainly an early and influential deployment of a
> menu-driven UI.
> Games were developed in UCSD Pascal, but I don't know if they were
> notable
> at all.
>
> - Bill
> - Hide quoted text -
>
> On 3/15/14, Laine Nooney <laine.nooney at gmail.com
> <mailto:laine.nooney at gmail.com>> wrote:
> > Hi all,
> >
> > I'm currently pulling together a short essay for a game history
> > lexicon on the emergence of the menu in games. This topic is running
> > me a bit in circles--menus seem to be one of those components
> that are
> > so "obvious," or taken for granted in the game dev realm, that they
> > aren't deeply, explicitly talked about.
> >
> > I'm wondering what the respective literature around "menus" might be
> > in the history of computing. Are there obvious touchstones or
> > definitive transitions to be aware of (especially beyond the visible
> > PARC/Apple/Windows GUI histories)?
> >
> > And to be clear, I'm trying to keep this distinct from UI issues
> > (insofar as that's possible!)
> >
> > Any leads, food for thought, or general chatter would be much
> appreciated!
> >
> > Best,
> >
> > Laine Nooney
> > Department of Cultural Analysis and Theory Stony Brook University
> >
> > Editorial Assistant to the Journal of Visual Culture
> vcu.sagepub.com <http://vcu.sagepub.com>
> >
> > www.lainenooney.com <http://www.lainenooney.com>
> >
> _______________________________________________
> This email is relayed from members at sigcis.org
> <mailto:members at sigcis.org>, the email discussion list of
> SHOT SIGCIS. The list archives are at
> http://sigcis.org/pipermail/members/
> and you can change your subscription options at
> http://sigcis.org/mailman/listinfo/members
>
> _______________________________________________
> This email is relayed from members at sigcis.org
> <mailto:members at sigcis.org>, the email discussion list of SHOT
> SIGCIS. The list archives are at
> http://sigcis.org/pipermail/members/ and you can change your
> subscription options at http://sigcis.org/mailman/listinfo/members
>
>
>
>
> _______________________________________________
> This email is relayed from members at sigcis.org, the email discussion list of SHOT SIGCIS. The list archives are at http://sigcis.org/pipermail/members/ and you can change your subscription options at http://sigcis.org/mailman/listinfo/members
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.sigcis.org/pipermail/members-sigcis.org/attachments/20140317/c10402ab/attachment-0001.htm>
More information about the Members
mailing list