I recently had a discussion about analog computing with someone who works actively onhybrid analog-digital systems at the integrated circuit level. My proposal was that there seemsto be, based on historical accounts and reflection, two differing views on “analog”: 1) analogreflecting the continuous or discrete character of magnitude of a variable, and 2) isomorphismindicated by construing analog to be associated closely with analogy.To take one example which can serve for discussion: Are Minecraft circuits analog, digital, orboth? It depends on how we define “analog” and where we focus (on the issue of representationor magnitude). For example, redstone circuits could be viewed as analog computing in the sensethat the circuits are analogous to electronic circuits containing gates such as and, or, xor, etc.And yet, at the bottom of the vast hierarchy of translation, we have Minecraft servers and clientsworking on top of a digital substrate. In the mid 90s, I bought a Nord Lead for my synthesizercollection, and Nord uses “virtual analog” to characterize their lineup (an analog front endand a digital back end):My view is that the issue of magnitude is a side-effect of “analog as analogy and, thus,isomorphism", and thus not primary. Tangible objects when juxtaposed and configured togetherto form physical analogies happen to be continuous simply because reality and our physiologyis continuous, and we employ real objects (at least in the mind) when forming analogies. Thisview may need tweaking, but it seems as though the knowledge of such things is present inthis forum.What are the thoughts on this? Is this an ongoing point of debate among historians?-paulPaul Fishwick, PhDChair, ACM SIGSIMDistinguished University Chair of Arts & Technologyand Professor of Computer ScienceDirector, Creative Automata LaboratoryThe University of Texas at DallasArts & Technology800 West Campbell Road, AT10Richardson, TX 75080-3021Blog: creative-automata.com
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