@Willard: Care’s argument seems compelling and your characterization feels accurate to me. The term“analog”, unfortunately, has transformed into the opposite of digital. Your “continuity of practice” (modelling)seems more relevant and enriching. One of the side of effects of our current condition in computer science,is that the analog is ignored in CS education. History also tends to be ignored, which is a related and moreacute problem.@Ben: I enjoyed reading Sterne’s essay. I especially like the point made in the last paragraph:“technology is a part of the domain of human existence, not something outside it.” This is as true todayas it was when we first fashioned sticks out of branches and used bones for information (e.g., Ishango bone).A significant issue is that computing is taught and generally viewed as something happening in a box. If wecan learn from the mathematicians, computing can be viewed as an intensely human activity similar to howwe can view the world through the lens of set theory. This issue, I believe, is related to the analog computingdiscussion since it is a short transition from the analog to seeing computing everywhere. If we limit our understandingof computing to the digital, it is quite literally difficult to leap out of the box.-pOn Nov 7, 2014, at 10:47 AM, Ben Peters <bjpeters@gmail.com> wrote:Thanks, Paul, for the fascinating prompt.
I'm excited to hear about the literature suggested by Willard, and I particularly like your distinction between analog as what is not discrete and analog as isomorphism (e.g. Douglas Hoftstadter's most recent book). Those interested may also be interested in the media philosopher and sound historian Jonathan Sterne's take on the question, which resonates fairly well with your distinction and Willard's comments on the midcentury timing.If interested, check out this short essay draft Sterne wrote on "analog" that I am editing for a forthcoming volume (currently under review at Princeton), and that at least one other on this list are contributing to (*head nod toward Bernie*). Sterne develops more extended arguments in his books on the MP3 and sound recording, and I could if asked point to more tangential digital-analog debate in sound studies.
Running out the door,
BenOn Fri, Nov 7, 2014 at 9:22 AM, Paul Fishwick <metaphorz@gmail.com> wrote:I recently had a discussion about analog computing with someone who works actively onhybrid analog-digital systems at the integrated circuit level. My proposal was that there seemsto be, based on historical accounts and reflection, two differing views on “analog”: 1) analogreflecting the continuous or discrete character of magnitude of a variable, and 2) isomorphismindicated by construing analog to be associated closely with analogy.To take one example which can serve for discussion: Are Minecraft circuits analog, digital, orboth? It depends on how we define “analog” and where we focus (on the issue of representationor magnitude). For example, redstone circuits could be viewed as analog computing in the sensethat the circuits are analogous to electronic circuits containing gates such as and, or, xor, etc.And yet, at the bottom of the vast hierarchy of translation, we have Minecraft servers and clientsworking on top of a digital substrate. In the mid 90s, I bought a Nord Lead for my synthesizercollection, and Nord uses “virtual analog” to characterize their lineup (an analog front endand a digital back end):My view is that the issue of magnitude is a side-effect of “analog as analogy and, thus,isomorphism", and thus not primary. Tangible objects when juxtaposed and configured togetherto form physical analogies happen to be continuous simply because reality and our physiologyis continuous, and we employ real objects (at least in the mind) when forming analogies. Thisview may need tweaking, but it seems as though the knowledge of such things is present inthis forum.What are the thoughts on this? Is this an ongoing point of debate among historians?-paulPaul Fishwick, PhDChair, ACM SIGSIMDistinguished University Chair of Arts & Technologyand Professor of Computer ScienceDirector, Creative Automata LaboratoryThe University of Texas at DallasArts & Technology800 West Campbell Road, AT10Richardson, TX 75080-3021Blog: creative-automata.com
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This email is relayed from members@sigcis.org, the email discussion list of SHOT SIGCIS. Opinions expressed here are those of the member posting and are not reviewed, edited, or endorsed by SIGCIS. The list archives are at http://sigcis.org/pipermail/members/ and you can change your subscription options at http://sigcis.org/mailman/listinfo/membersPaul Fishwick, PhDChair, ACM SIGSIMDistinguished University Chair of Arts & Technologyand Professor of Computer ScienceDirector, Creative Automata LaboratoryThe University of Texas at DallasArts & Technology800 West Campbell Road, AT10Richardson, TX 75080-3021Blog: creative-automata.com
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This email is relayed from members@sigcis.org, the email discussion list of SHOT SIGCIS. Opinions expressed here are those of the member posting and are not reviewed, edited, or endorsed by SIGCIS. The list archives are at http://sigcis.org/pipermail/members/ and you can change your subscription options at http://sigcis.org/mailman/listinfo/members