Dear SIGCIS’ers,
The editors at ROMchip are looking for content!
We’re an open-access journal, published July and Dec, interested in all aspects
of game history, including both digital and analog games.
ROMchip publishes a variety
of formats, including traditional peer reviewed articles, shorter Materials pieces (~4k words) that deal with a
specific archive, collection, or artifact related to game history, as well as translations of existing works.
But for SIGCIS folks, we’re
especially interested in receiving your ideas for publishing interviews with
individuals who were a part of game history and/or are a part of related cultural institutions. Our
interviews section provides a valuable service to contemporary game historians,
while also establishing an archive for future researchers.
For examples, see this
interview with Ikko Ohno (creator of The
Flying Luna Clipper) and this discussion
with Marie Foulston and Kristen Volsing on the Videogames: Design/Play/Disrupt
exhibition at the V&A.
If you have an idea for an Interview, Materials piece, or Translation, pitching is as easy as writing up a paragraph and emailing it to me (Laine)! (we typically don't comment on submissions intended as peer reviewed articles, but if you have questions please just ask!) We conceptualize games and game history pretty broadly, so we’re
open to whatever ideas you might have. You
can find further details on submissions here.
Looking forward to seeing
what this community has for us.
Warmly,
The ROMchip editorial team (Laine Nooney, Henry Lowood, Soraya Murray & David Parisi)