Dear SIGCIS’ers,


The editors at ROMchip are looking for content! We’re an open-access journal, published July and Dec, interested in all aspects of game history, including both digital and analog games.


ROMchip publishes a variety of formats, including traditional peer reviewed articles, shorter Materials pieces (~4k words) that deal with a specific archive, collection, or artifact related to game history, as well as translations of existing works.


But for SIGCIS folks, we’re especially interested in receiving your ideas for publishing interviews with individuals who were a part of game history and/or are a part of related cultural institutions. Our interviews section provides a valuable service to contemporary game historians, while also establishing an archive for future researchers.


For examples, see this interview with Ikko Ohno (creator of The Flying Luna Clipper) and this discussion with Marie Foulston and Kristen Volsing on the Videogames: Design/Play/Disrupt exhibition at the V&A.


If you have an idea for an Interview, Materials piece, or Translation, pitching is as easy as writing up a paragraph and emailing it to me (Laine)! (we typically don't comment on submissions intended as peer reviewed articles, but if you have questions please just ask!) We conceptualize games and game history pretty broadly, so we’re open to whatever ideas you might have. You can find further details on submissions here.


Looking forward to seeing what this community has for us.


Warmly,

The ROMchip editorial team (Laine Nooney, Henry Lowood, Soraya Murray & David Parisi)




Assistant Professor |  MCC @ NYU  | she/they

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