The ROMchip Editorial Group is excited to invite you to a series of free online talks on the ROMchip Twitch channel (https://www.twitch.tv/romchipjournal) as part of our annual fundraiser season. These events highlight new work in game history and support ROMchip’s mission to publish ad‑free, open access research in the history of games.


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📅 Friday, January 23, 2026 — 2:00 PM EST
ROMchip Presents: Cameron Kunzelman on Everything Is Permitted: On Assassin’s Creed

About the book: Released in fall 2007, Assassin’s Creed transformed video gaming. Across more than a dozen franchise entries, players engage with the eternal conflict between the Order of Assassins and the nefarious Templar Order, carrying out missions in a series of painstakingly rendered historical settings, from the Holy Lands during the Third Crusade to Renaissance Italy, the Age of Piracy, the French Revolution, and Victorian London. Everything is Permitted is an analysis of the development, evolution, gameplay, and world-building of this sprawling and distinctive franchise.

Tix and more info HERE.


📅 Friday, February 6, 2026 — 2:00 PM EST
ROMchip Presents: Raiford Guins on King Pong: How Atari Bounced Across Markets to Make Millions

About the book: PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari’s PONG encapsulates far more than the history of a video game and an iconic game company. King PONG is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Raiford Guins answers the question of why Atari’s inaugural product succeeded and why it endures.

Tix and more info HERE.


📅 Friday, February 13, 2026 — 2:00 PM EST
ROMchip Presents: Carlin Wing on Bounce: Balls, Walls, and Bodies in Games and Play

About the book: Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book’s focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.


🎉 Saturday, February 21, 2026 — 11:00 AM - 11:00 PM EST
Join us for the 
ROMchip Twitch Fundraiser Stream!

Drop in for a full day of game streams, special guests, prizes, and historical hijinks featuring guests from across the game history community! Featured streamers include Rob Dubbin, Naomi Clark, Pablo F. Quarta, Kendra Albert, Jason Soctt, Todd Anderson, and more! 

Explore the developing lineup schedule HERE.


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Laine Nooney

Associate Professor |  MCC @ NYU  | they/them
Managing Editor  |  ROMchip: A Journal of Game Histories  |  Join our Newsletter

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