Dear SIGCIS,

 

Nominations are now invited for the 2024 Mahoney Prize.

 

The Mahoney Prize recognizes an outstanding article in the history of computing and information technology, broadly conceived. The Mahoney Prize commemorates the late Princeton scholar Michael S. Mahoney, whose profound contributions to the history of computing came from his many articles and book chapters. The prize consists of a $500 award and a certificate. For the 2024 prize, articles published in the preceding three years (2021, 2022 and 2023) are eligible for nomination. The Mahoney Prize is awarded by the Special Interest Group in Computers, Information, and Society (SIGCIS). We plan to present the prize at the SIG’s annual meeting in July.

 

Please email copies of articles being nominated to the 2024 Prize Committee by April 15, 2024. Self-nominations are welcome, as are nominations from the SIG’s membership.

 

Information on previous winning essays may be found on the website: https://www.sigcis.org/mahoneyprize

 

Committee members’ emails are below.

 

Janet Toland (Chair)

Adjunct

School of Information Management

Victoria University of Wellington

janet.toland@vuw.ac.nz

 

Kevin Driscoll

Associate Professor,

Department of Media Studies

University of Virginia

ked5d@virginia.edu

 

David Murphy

Senior Lecturer,

Digital, Tech, Innovation & Business

Staffordshire University

david.murphy@staffs.ac.uk

 

Regards,

 

Melanie

 

 

 

--

Melanie Swalwell

Professor of Digital Media Heritage

Co-Chair, SIGCIS

 

Acting Deputy Director

Centre for Transformative Media Technologies

School of Social Sciences, Media, Film and Education

Swinburne University

PO Box 218, Hawthorn Vic 3122 Australia

http://transformativemedia.swinburne.edu.au/

 

Tel +61 3 9214 3911

AS426

mswalwell@swin.edu.au

@melswal

 

Research project websites:

https://ourdigitalheritage.org/

https://playitagainproject.com/

https://aama.net.au/

https://auseaasi.org/

 

Recent publications:

Collecting, Curating, Preserving, and Researching Digital Media Arts: A good practice report

Homebrew Gaming and the Beginnings of Vernacular Digitality

Game History and the Local