fyi

Stay sane, keep washing those hands, and practice social solidarity as well as physical distancing,

Jonathan

Jonathan Coopersmith
Professor
Department of History
Texas A&M University
College Station, TX  77843-4236
979.291.2925 (cell)
979.862.4314 (fax)


Racial disparities in waiting to vote:  https://theconversation.com/it-takes-a-long-time-to-vote-141267

FAXED.  The Rise and Fall of the Fax Machine (Johns Hopkins University Press) 






---------- Forwarded message ---------
From: Center for Science and the Imagination <imagination@asu.edu>
Date: Mon, Jan 4, 2021 at 12:14 PM
Subject: Pandemics and Games Essay Jam
To: Jonathan Coopersmith <j-coopersmith@tamu.edu>


View this email in your browser

Pandemics and Games Essay Jam

Presented by Critical Distance and the Center for Science and the Imagination
January 4-10, 2021

An illustration of a human head wearing a virtual-reality headset. On the left side of the image, a number of games-related images, like a chess set and a controller. On the right-side, a number of pandemic-related images, like hand sanitzer and tissues.
Learn More and Join the Jam!
The global cataclysm of COVID-19 has brought enormous changes to the games industry, the ways we play video games alone and together, and the meaning and content of games old and new.

In the Pandemics and Games Essay Jam, presented by Critical Distance and the Center for Science and the Imagination, we invite you to contribute to a book of micro-length essays, 500-800 words, that explore these themes and others:
  • How the COVID-19 pandemic has shaped and transformed our relationships to, and encounters with, video games
  • How it has catalyzed changes in the games industry, from design and labor issues to marketing and corporate structure
  • How pandemics and other transmissible diseases are represented in games yesterday and today
  • How game worlds, especially in social and live games, have been affected by pandemics, whether rooted in game narratives or through “viral” trends in player behavior
  • How the trauma of COVID-19 has retroactively changed the legacy of older titles
After the Jam, we'll collect all of the contributions together into an ebook, which will be distributed for free. All contributions will be distributed under a Creative Commons license.

To learn more and participate, visit the Pandemics and Games Essay Jam website.

Copyright © 2021 Center for Science and the Imagination, All rights reserved.

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