However, the book mostly deals with 3D graphics and object modeling at Utah, with the bulk of the archival material from the 1960s and 1970s. That said, I believe Alvy's book will cover a very broad swath of computer history, and he has been particularly interested in the origins of the pixel at MIT and elsewhere in the late-40s and early-50s. You can see that work in this piece from the IEEE: https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7119886
hi Jacob,
did you look into graphics displays on the Whirlwind computer
built at MIT in the early 1950's? We have good evidence that there
were limited interactive graphics running there before 1952, but I
don't know how that fits into work by other researchers
Thanks
/guy
On 2/22/2021 8:08 PM, Jacob Gaboury
wrote:
This is exciting, thank you for sharing Dag! If I can I'd
like to also flag my own forthcoming book on the early history
of computer graphics from 1950-1980, with a focus on the
University of Utah program. It will be released in August 2021
from MIT Press: https://mitpress.mit.edu/books/image-objects
--
Jacob Gaboury
Assistant Professor of New Media History and Theory
Dept. of Film & Media, University of California,
Berkeley
Just a note about computer graphics: CG pioneer and
Pixar co-founder Alvy Ray Smith has completed an amazingly
comprehensive book on the origins and development of
computer graphics. It is in press right now with MIT Press
and is named, “A Biography of the the Pixel.” It will be
available in Sept 2021. I have a pre-press version and
it’s superb, its coverage of humankind’s expressiveness in
art ranging from the cave paintings of Altamira to
Toy Story.