Dear SIGCIS,

 

I wanted to share a publication from late last year, from the team I lead that may be of interest to some of you. While the case studies are media artworks, we wrote it with the hope it might be useful to those thinking about born digital content needing emulation, more generally.

 

The Archiving Australian Media Arts (AAMA) project have published 'Collecting, Curating, Preserving and Researching Media Arts: A good practice report'. In this report, we detail what we did to address the challenges posed by preserving and providing access to born-digital cultural artefacts, how we went about the work of locating media artworks from the 1990s, recovering content from obsolete media carriers, and testing Emulation-as-a-Service (EaaS). We consider the potential of emulation for curation, exhibition, and research with examples from case studies. The result of research funded by the Australian Research Council and undertaken in partnership with AARNet, Swinburne University, RMIT University, ACMI, Art Gallery of New South Wales, Griffith University Art Museum, State Library of South Australia, ANAT and Experimenta, this 'good practice report' offers insights for academics, practitioners and industry leaders, whist also foreshadowing the benefits of the shared digital infrastructure we are currently building across Australia that will ensure sustainable access to cultural collections.

 

Access the report http://hdl.handle.net/1959.3/476262

 

Stay updated on further research and new projects. Subscribe to the AAMA mailing list: http://eepurl.com/iCispE or head to www.aama.net.au

 

Regards,

 

Melanie

 

--

Melanie Swalwell

Professor of Digital Media Heritage

Co-Chair, SIGCIS

 

Acting Deputy Director

Centre for Transformative Media Technologies

School of Social Sciences, Media, Film and Education

Swinburne University

PO Box 218, Hawthorn Vic 3122 Australia

http://transformativemedia.swinburne.edu.au/

 

Tel +61 3 9214 3911

AS426

mswalwell@swin.edu.au

@melswal

 

Research project websites:

https://ourdigitalheritage.org/

https://playitagainproject.com/

https://aama.net.au/

https://auseaasi.org/

 

Recent publications:

Collecting, Curating, Preserving, and Researching Digital Media Arts: A good practice report

Homebrew Gaming and the Beginnings of Vernacular Digitality

Game History and the Local