Dear SIGCIS,
I wanted to share a publication from late last year, from the team I lead that may be of interest to some of you. While the case studies are media artworks, we wrote it with the hope it might be useful to those thinking about born digital
content needing emulation, more generally.
The Archiving Australian Media Arts (AAMA) project have published 'Collecting, Curating, Preserving and Researching Media Arts: A good practice report'. In this report, we detail what we did to address the challenges
posed by preserving and providing access to born-digital cultural artefacts, how we went about the work of locating media artworks from the 1990s, recovering content from obsolete media carriers, and testing Emulation-as-a-Service (EaaS). We consider the potential
of emulation for curation, exhibition, and research with examples from case studies. The result of research funded by the Australian Research Council and undertaken in partnership with AARNet, Swinburne University, RMIT University, ACMI, Art Gallery of New
South Wales, Griffith University Art Museum, State Library of South Australia, ANAT and Experimenta, this 'good practice report' offers insights for academics, practitioners and industry leaders, whist also foreshadowing the benefits of the shared digital
infrastructure we are currently building across Australia that will ensure sustainable access to cultural collections.
Access the report
http://hdl.handle.net/1959.3/476262
Stay updated on further research and new projects. Subscribe to the AAMA mailing list:
http://eepurl.com/iCispE or head to
www.aama.net.au
Regards,
Melanie
--
Melanie Swalwell
Professor of Digital Media Heritage
Co-Chair,
SIGCIS
Acting Deputy Director
Centre for Transformative Media Technologies
School of Social Sciences, Media, Film and Education
Swinburne University
PO Box 218, Hawthorn Vic 3122 Australia
http://transformativemedia.swinburne.edu.au/
Tel +61 3 9214 3911
AS426
mswalwell@swin.edu.au
@melswal
Research project websites:
https://ourdigitalheritage.org/
https://playitagainproject.com/
Recent publications:
Collecting, Curating, Preserving, and Researching
Digital Media Arts: A good practice report
Homebrew Gaming and the Beginnings of Vernacular Digitality