<div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)">Join us Friday, February 7, as </span><em style="color:rgb(0,0,0)">ROMchip: A Journal of Game Histories </em><span style="color:rgb(0,0,0)">hosts scholar Jesper Juul for a talk about his book </span><em style="color:rgb(0,0,0)">Too Much Fun: The Five Lives of the Commodore 64 Computer.</em><span style="color:rgb(0,0,0)"> The event will be at 2PM ET on the </span><em style="color:rgb(0,0,0)">ROMchip </em><span style="color:rgb(0,0,0)">Twitch channel, </span><a href="https://www.twitch.tv/romchipjournal" rel="nofollow" style="color:rgb(74,74,74)" target="_blank">https://www.twitch.tv/romchipjournal</a><span style="color:rgb(0,0,0)">. </span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)">Get tickets <a href="https://www.tickettailor.com/events/romchipajournalofgamehistories/1498794" target="_blank">HERE</a> and sign up for </span><a href="https://romchip.us13.list-manage.com/subscribe?u=27c1594af9abf2dc80455091b&id=caaf5790a7" rel="nofollow" style="color:rgb(74,74,74)" target="_blank">our newsletter</a><span style="color:rgb(0,0,0)"> to never miss an update. </span><span style="color:rgb(0,0,0)">**Tickets serve as calendar reminders for the event; they are not required to attend. Head to </span><a href="https://www.twitch.tv/romchipjournal" rel="nofollow" style="color:rgb(74,74,74)" target="_blank">https://www.twitch.tv/romchipjournal</a><span style="color:rgb(0,0,0)"> to join the talk on Feb 7**</span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)"><strong>About the Book</strong><em><br></em><em>The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be </em>fun<em>.</em></span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)">The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to <em>The Guinness Book of World Records</em>. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In <em>Too Much Fun</em>, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.</span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)">First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical <em>demos</em> using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software<em>,</em> <em>Too Much Fun</em> will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.</span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)"><strong><strong>About the Author<br></strong></strong>Jesper Juul coedits the MIT Press Playful Thinking series. His previous books include <em>Half-Real</em>,<em>The Art of Failure</em>, and <em>Handmade Pixels</em>. He is Associate Professor at the Royal Danish Academy in Copenhagen and has taught at MIT and New York University. His first computer was a Commodore 64, on which he wrote games and demos.<br></span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)"><strong><strong>Upcoming Events</strong></strong><br></span><span style="color:rgb(0,0,0)">February 14 @ 2PM: Tom Boellstorff and Braxton Soderman discuss their co-authored book, <em>Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie </em>[<a href="https://www.tickettailor.com/events/romchipajournalofgamehistories/1498801" rel="nofollow noreferrer noopener" style="color:rgb(74,74,74)" target="_blank">MORE INFO</a>]</span><span style="color:rgb(0,0,0)"><br></span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)">February 22 @ 11AM-11PM ET: ROMchip Twitch Fundraiser Stream, ft Phil Salvador, merritt k, qdot, Paolo Pedercini, tinahacks, Jason Scott and more! Come through for 12 hours of games, prizes, and historical hijinks. [<a href="https://donate.romchip.org/">MORE INFO</a>].<br></span></p><p style="word-break:break-word;font-size:15px;margin:0px 0px 20px;line-height:25px;opacity:0.9;color:rgb(74,74,74);font-family:"Open Sans",sans-serif;padding:0px"><span style="color:rgb(0,0,0)"><strong>About <em>ROMchip<br></em></strong><em><a href="https://www.romchip.org/" rel="nofollow" style="color:rgb(74,74,74)" target="_blank">ROMchip: A Journal of Game Histories</a></em> is a free, online scholarly journal for game history. <em>ROMchip </em>develops, edits, and publishes ad-free, open access game history research for a range of audiences. It supports any discipline of work enlivening the history of games in local and global contexts, and embraces diversity in how game history is studied, documented, collected, preserved, and practiced. <em>ROM</em><em>c</em><em>hip</em> is a donation-based organization fiscally sponsored by <a href="https://hackclub.com/fiscal-sponsorship/" rel="nofollow" style="color:rgb(74,74,74)" target="_blank">The Hack Foundation</a> (d.b.a. Hack Club), a 501(c)(3) nonprofit (EIN: 81-2908499).</span></p></div><div>--</div><div><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div dir="ltr"><div dir="ltr" style="line-height:normal"><div dir="ltr" style="line-height:normal"><font size="2"><a href="http://www.lainenooney.com/" target="_blank">Laine Nooney</a></font></div><div dir="ltr" style="font-size:13px;line-height:normal"><div><font size="2"><br></font></div><div><font size="2">Associate Professor | <a href="http://steinhardt.nyu.edu/mcc/" target="_blank">MCC</a> @ <a href="http://www.nyu.edu/" target="_blank">NYU</a> | they/them<br>Managing Editor | <a href="https://romchip.org/index.php/romchip-journal" target="_blank">ROMchip: A Journal of Game Histories</a> | <a href="http://eepurl.com/crCul1" target="_blank">Join our Newsletter</a></font></div><div><span style="font-size:12.8px"><br></span></div><div>-Need to make an appt? Click, don't email: <a href="https://calendar.app.google/V9ZuMRWEKnnUBdQ56" target="_blank">https://calendar.app.google/V9ZuMRWEKnnUBdQ56</a></div><div>-Probably typed by voice recognition, so please cherish typos</div></div></div></div></div></div></div></div>
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