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Thanks for sending me a message.<br>
<br>
All emails will be answered by January 10th. I wish you a good start to the year.<br>
<br>
M.<br>
<br>
Am 10.12.2024 um 15:22 schrieb Jesper Juul via Members <members@lists.sigcis.org>:<br>
<br>
<div class="EmailQuote"><font color="black">Dear SIGCIS list<br>
<br>
I have learned a lot from this list, so I am happy to announce that my new book, </font><font color="black"><i>Too Much Fun: The Five Lives of the Commodore 64 Computer</i></font><font color="black"> is </font><font color="#084FD1"><u>out today in the Platform
Studies series on MIT Press</u></font><font color="black">.<br>
<br>
</font><font color="black"><i>Too Much Fun </i></font><font color="black">is about two central </font><font color="black"><b>mysteries</b></font><font color="black">. First, why is the best-selling Commodore 64 computer absent in many computer and video game
histories</font><font color="black"><i>? </i></font><font color="black">Second, why did this early computer, destined for a shelf life of just a few years, live so long, and end up being produced from 1982-1994?<br>
<br>
Building on work in media archeology, the book is a "</font><font color="black"><b>biography</b></font><font color="black">" of technology, where I show both the historical ideas and technology behind early home computers, advertising, the design of the machine,
and how this design was later used in both intended and unintended ways, and how the computer sometimes played along, and sometimes resisted new uses. I write about how early computer manufacturers were worried about the stigma of the "game machine" and even
about color. I write about the difference between early North American and European home computer history, which I think has been understudied.<br>
<br>
I use this to describe the "</font><font color="black"><b>Five Lives"</b></font><font color="black"> of the title, as the Commodore 64 was </font><font color="black"><i>imagined</i></font><font color="black"> to be different things in its 40 years of existence
from 1) a serious computer, to a 2) game computer, to 3) a computer for a technological subculture, to 4) a computer about to fall behind, to 5) a comforting device whose limitations are now a style, a cause for celebration, an old device experiencing a new
renaissance.<br>
<br>
</font><font color="black"><i>Too Much Fun</i></font><font color="black"> is</font><font color="black"><b> for anyone interested in computer or game history</b></font><font color="black">, in how devices can be made to live longer, and for anyone who had, or
didn't have, a Commodore 64.<br>
</font><font face=".AppleSystemUIFont" size="+1" color="black"><br>
</font><font color="black"><br>
You can get the book in electronic or paper format from your preferred distributor, or via the book's website: </font><font color="#084FD1"><u><a href="https://www.jesperjuul.net/c64/">https://www.jesperjuul.net/c64/</a></u></font><font color="black"><br>
<br>
<br>
<br>
</font><font color="black"><b>Endorsements</b></font><font color="black"><br>
</font><font face="Arial" color="black">“Jesper Juul has provided a long-needed addition to the Platform Studies series. It's a wonderful book, as readable as it is informative.”</font><font color="black"><br>
</font><font face="Arial" color="black"><b>Jimmy Maher, author of The Future was Here: The Commodore Amiga</b></font><font color="black"><br>
</font><font face="Arial" color="black">“A beautiful, sincere, and rich account of everything that makes this influential computer so special to me: that unique punk stew of technology, creativity, culture, people, and zeitgeist.”</font><font color="black"><br>
</font><font face="Arial" color="black"><b>Gary Penn, editor of Zzap!64; inaugural Games Media Legend; author of Sensible Software 1986–1999; Creative Director at DMA Design</b></font><font color="black"><br>
</font><font face="Arial" color="black">“In this standout contribution to the Platform Studies series, Juul illuminates the overlooked career of the Commodore 64 home computer by integrating the perspectives of hardware designers, marketeers, game programmers,
demo creators, and retrocomputing enthusiasts.”</font><font color="black"><br>
</font><font face="Arial" color="black"><b>Thomas Haigh, lead author of ENIAC in Action and A New History of Modern Computing</b></font><font color="black"><br>
</font><font face="Arial" color="black">“As someone who has a wealth of knowledge on this subject, this book is 'highly recommended reading,' so do not hesitate—just buy this book and rejoice.”</font><font color="black"><br>
</font><font face="Arial" color="black"><b>David John Pleasance, musician, former Managing Director, Commodore UK, author of Commodore: The Inside Story</b></font><font color="black"><br>
</font><font color="#757575"><br>
</font><font color="black"><br>
-- <br>
</font><font size="-1" color="black">Jesper Juul, Video game theorist, Royal Danish Academy</font><font color="black"><br>
</font><font size="-1" color="black">New book coming Dec 10, 2024: </font><font size="-1" color="#084FD1"><u>Too Much Fun: The Five Lives of the Commodore 64 Computer</u></font><font size="-1" color="black">.</font><font color="black"><br>
</font><font size="-1" color="#084FD1"><u><a href="http://www.jesperjuul.net">www.jesperjuul.net</a></u></font><font size="-1" color="black"> |
</font><font size="-1" color="#084FD1"><u>j@jesperjuul.net</u></font><font size="-1" color="black"> | </font><font size="-1" color="#084FD1"><u>@jesperjuul.bsky.social</u></font><font color="black"><br>
_______________________________________________<br>
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