<div dir="ltr">
<div><div><p>Join us Friday, April 12, as <em><span class="gmail-il">ROMchip</span>: A Journal of Game Histories </em>hosts
scholar Whit Pow for their talk "People Orientations: Toward a
Transgender Video Game and Software History." The event will be at 2PM
EST on the <em><span class="gmail-il">ROMchip</span> </em>Twitch channel, <a href="https://www.twitch.tv/romchipjournal" rel="nofollow" target="_blank">https://www.twitch.tv/romchipjournal</a>. Sign up for <a href="https://romchip.us13.list-manage.com/subscribe?u=27c1594af9abf2dc80455091b&id=caaf5790a7" rel="nofollow" target="_blank">our newsletter</a> to never miss an update.<br><br></p><p><a href="https://www.tickettailor.com/events/romchipajournalofgamehistories/1175812" target="_blank">REGISTER HERE</a><br></p><p><br><strong>About the Talk</strong><br>Pow's
talk traces historically trans critiques, subversions, and
re-imaginings of the sovereignty of the computer through the work of
three trans programmers and game designers, Danielle (Dani) Bunten
Berry, Jamie Faye Fenton, and Cathryn Mataga. Between 1978 and 1998,
they programmed and designed experimental video glitch art, artificial
intelligences, and networked online media that imagined unprecedented
uses for video games and computer software—new methods that questioned
the binary of computer code and challenged the sovereignty of the
computer systems on which their games and programs were designed to be
played. In their work, Berry, Fenton and Mataga positioned the home
computer and video game console not as the site of unlimited futures and
possibilities, but as objects that were inherently limited, that
oversimplified, and that could never really hold or simulate the
complexity of human life and choice during a period of great change with
regard to the shifting visibility, diagnosis, and control of trans
people in medical history. </p>
<p><b>About the Author<br></b>Whit Pow (they/them) is an Assistant Professor in the Department of
Media, Culture, and Communication at New York University. Their book
project, <em>People Orientations: Toward a Transgender Video Game and Software History</em>,
looks at the intersection of trans medical history, surveillance, and
policy with computer and video game history. Their work has been
published in and is forthcoming from <em>Camera Obscura</em>, <em>Feminist Media Histories</em>, <em><span class="gmail-il">ROMchip</span>: A Journal of Game Histories</em>, the art magazine <em>Outland</em>, and on the Social Science Research Council’s <em>Just Tech</em>
platform, among others. Pow is a recipient of the NYU Center for the Humanities Faculty Fellowship.</p>
<p></p>
<p><strong>About <em><span class="gmail-il">ROMchip</span><br></em></strong><em><a href="https://www.romchip.org/" rel="nofollow" target="_blank"><span class="gmail-il">ROMchip</span>: A Journal of Game Histories</a></em> is a free, online scholarly journal for game history. <em><span class="gmail-il">ROMchip</span> </em>develops,
edits, and publishes ad-free, open access game history research for a
range of audiences. It supports any discipline of work enlivening the
history of games in local and global contexts, and embraces diversity in
how game history is studied, documented, collected, preserved, and
practiced. <em></em><em><br></em></p><p>Learn more about our<a href="https://donate.romchip.org/" target="_blank"> Spring Fundraiser</a>!<em> <span class="gmail-il">ROM</span></em><em>c</em><em><span class="gmail-il">hip</span></em> is a donation-based organization fiscally sponsored by <a href="https://hackclub.com/fiscal-sponsorship/" rel="nofollow" target="_blank">The Hack Foundation</a> (d.b.a. Hack Club), a 501(c)(3) nonprofit (EIN: 81-2908499). <br></p></div><div class="gmail-yj6qo"></div><div class="gmail-adL">
</div></div><div class="gmail-adL"><br></div>
</div>