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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" id="gmail-docs-internal-guid-6c3af81e-7fff-9a33-8fcb-338c2a105b8c"><a href="https://us02web.zoom.us/webinar/register/WN_FdaNks9nSICXVeeRJ_785g" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">Register here!</span></a></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap">While the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial market preempts the need for libraries, museums, and archives to expand their preservation activities. To better inform these discussions, the </span><a href="https://gamehistory.org/" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">Video Game History Foundation</span></a><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap"> and </span><a href="https://www.softwarepreservationnetwork.org/" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">Software Preservation Network</span></a><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap"> gathered evidence about what portion of historical games are actually still in commercial distribution. They believe </span><a href="https://gamehistory.org/87percent/" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">this is the first major study</span></a><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap"> to analyze the availability rates for a broad sample of historical games in this manner. The results are stark: Only 13 percent of classic video games published in the United States are currently in release (n = 1500, ±2.5%, 95% CI). These low numbers are consistent across platform ecosystems and time periods. Troublingly, the reissue rate drops below 3 percent for games released prior to 1985—the foundational era of video games. </span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap">Join this talk hosted by the </span><a href="https://openpreservation.org/" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">Open Preservation Foundation</span></a><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap"> and featuring Software Preservation Network volunteers Phil Salvador, Library Director at the Video Game History Foundation and Kendra Albert, Clinical Instructor from the Harvard Cyberlaw Clinic to discuss the report’s findings and the possibilities of using this research method and approach to advocate for both resourcing the preservation of, and shaping the law around, other types of at-risk archival material. </span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap">When: Tuesday, October 10, 2023 at 20:00 UTC | </span><a href="https://www.timeanddate.com/worldclock/fixedtime.html?msg=The+87%25+Missing+Report+and+Digital+Preservation+Advocacy&iso=20231010T20&p1=1440&ah=1" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">Check your time here</span></a></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap">Where: </span><a href="https://us02web.zoom.us/webinar/register/WN_FdaNks9nSICXVeeRJ_785g" style="text-decoration:none"><span style="font-size:11pt;font-family:Lato,sans-serif;color:rgb(17,85,204);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">Register Here</span></a></p>

<br><span class="gmail_signature_prefix">-- </span><br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr">Jess Farrell | she/her/hers<br>Community Facilitator<a href="https://educopia.org/bitcurator-edu/" target="_blank"></a><div><a href="https://www.softwarepreservationnetwork.org/" target="_blank">Software Preservation Network</a> and <a href="https://bitcuratorconsortium.org/" target="_blank">BitCurator Consortium</a></div><div>Educopia Institute</div></div></div></div></div></div></div></div></div></div></div></div>