<div dir="ltr"><span id="docs-internal-guid-8f339006-eb85-23e9-c000-dce2d592bc36"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center"><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Call for Papers </span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center"><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Extending Play 3: Temporalities of Play</span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center"><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">School of Communication & Information, Rutgers University, New Brunswick, NJ</span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center"><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Conference Dates: Sept. 30 & Oct. 1, 2016</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center"><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Proposals Due: April 3rd</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;margin-left:36pt"><span style="font-family:Arial;color:rgb(0,0,0);font-style:italic;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">“History is indeed absent from the game, absent as something finished, as a storyline in the past tense. What replaces it is a history workshop, a model of history as the intuition of algorithms and their consequences. The gamer is a designer.”  --Mckenzie Wark, “Gamer Theory”</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Extending Play is back, and this iteration will play with the concept of </span><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">time</span><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">. We are looking for papers and presentations that excavate the past, interpret the present, and forecast the future of play and games.</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap">We aim to continue the mission of the previous two Extending Play conferences, to entertain all approaches to the traditions, roles, and contexts of play, extending it into far-flung and unexpected arenas. </span><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Extending Play 3 will take an inclusive and pluralistic approach to temporality and play, inviting creative applications of the concepts as they relate to all things playable - from games and moving images, to recorded sound and performance.</span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Extending Play 3 asks important questions about the temporalities of play from emergent scholarly perspectives: </span><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Can media archaeology and game preservation revise the history of games and play? Do new methodologies, such as big data and network analysis force us to reconsider the predictability of play? Can queer temporalities of play produce new activist futures? How is gamification shaping our experiences of time? How are notions of time and play constructed by social scientists, humanists, preservationists, and policy researchers?  </span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(26,26,26);font-weight:700;vertical-align:baseline;white-space:pre-wrap">We invite scholars, students, makers, artists, archivists, visionaries, game designers, and players</span><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap"> to the third iteration of the Rutgers Media Studies Conference: Extending Play, to be held September 30 and October 1, 2016 on the Rutgers University campus in New Brunswick, NJ. Submissions are welcomed from scholars working in media studies and all related fields across the humanities and social sciences. </span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(26,26,26);font-weight:700;vertical-align:baseline;white-space:pre-wrap">We are excited to announce our keynote conversations</span><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap">: </span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(26,26,26);vertical-align:baseline"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap">Wendy Chun (Brown University) and Matthew Kirschenbaum (University of Maryland).</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(26,26,26);vertical-align:baseline"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap">Jesper Juul (Royal Danish Academy of Fine Arts), plus one more TBA.</span></p></li></ul><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">In keeping with the tripartite division of past, present, and future, Extending Play invites three types of submissions -- </span><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">papers, panels, and interactive projects</span><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">. The organizers invite traditional academic papers and panels of 3-4 presenters, along with any form of game, performance or display that submitters may wish to propose. In the past our conference has presented traditional research presentations alongside:</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">workshops, </span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">playtests, </span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">finished games, </span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">technology demos, </span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">performance art,</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">happenings that defy classification.</span></p></li></ul><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent">For academic papers and panels,</span><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap"> each presenter will have a maximum of 15 minutes to offer his or her ideas as a presentation or interactive conversation, and/or may adopt a more creative approach, incorporating such elements as</span><span style="font-family:Arial;color:rgb(26,26,26);font-weight:700;vertical-align:baseline;white-space:pre-wrap">:</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(26,26,26);vertical-align:baseline"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap">material accompaniment (hand out a zine, scrapbook, postcards, etc) </span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(26,26,26);vertical-align:baseline"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap">performance (spoken word, song, verse, dance, recording, etc)</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(26,26,26);vertical-align:baseline"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap">game (create rules and incorporate audience play)</span></p></li></ul><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);font-weight:700;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Possible topics could include, but are not limited to:</span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Histories of Play</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Historical approaches to leisure, recreation and play</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">History of video game consoles, arcades, cards, board games</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Performance, intimacy, cosplay, and LARP</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Urban play, play and city life</span></p></li></ul><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Preserving Play</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Game preservation in archives, libraries, and museums</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Aesthetics of emulation, remediation, adaptation, and porting</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Playable media in history: moving images and sound through time</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Materialities of board games, game packaging, and control interfaces</span></p></li></ul><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">The Time of Play</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Toys and play for children and adults</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Playing with “lag”- network problems, hanging, buffering, glitching</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Playing with narrative and storytelling</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Political economies of play, (electronic) sports, and professionalizing play</span></p></li></ul><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Playing with Time</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Gamification and playing with learning, learning while playing</span></p></li></ul><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Activist time, queer temporalities, and time-bending play</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Gamifying time, speedrunning, or playing with current events</span></p></li></ul><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Predicting Play</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Games of divination: I Ching, Tarot, Ouija, Palm reading, dice, oracles</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Role of prediction in game studies methodologies (modeling behavior patterns, actions, etc.)</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Prediction in game play, development of player networks</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Playing with health and fitness, quantified selves and wearable technology</span></p></li></ul><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(0,0,0);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Future of Play (Studies)</span></p><ul style="margin-top:0pt;margin-bottom:0pt"><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Affective potentials of technology and play</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">Adaptive play and dis/ability studies</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">What will be the role of scholars in the future of play and games?</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">How do cheaters change games?</span></p></li><li dir="ltr" style="list-style-type:disc;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;background-color:transparent"><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="vertical-align:baseline;white-space:pre-wrap;background-color:transparent">What’s next for play and game studies?</span></p></li></ul><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap">For additional ideas on how to play with media, play with time, or play with space during your presentation, visit our website at </span><a href="http://extendingplay.rutgers.edu" style="text-decoration:none"><span style="font-family:Arial;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">extendingplay.rutgers.edu</span></a><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap">. </span></p><br><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="font-family:Arial;color:rgb(26,26,26);font-weight:700;vertical-align:baseline;white-space:pre-wrap">The deadline for proposals is Sunday, April 3, 2016.</span><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap"> We invite individual proposals, full panel proposals, and proposals for games, workshops or other interactive presentations. Please use the submission form on our website at </span><a href="http://extendingplay.rutgers.edu/submit/" style="text-decoration:none"><span style="font-family:Arial;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap">http://extendingplay.rutgers.edu/submit/</span></a><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap"> to submit an abstract of about 250 words. If you would like to submit supplementary materials, or have trouble with the form, email </span><span style="font-family:Arial;color:rgb(17,85,204);vertical-align:baseline;white-space:pre-wrap"><a href="mailto:extendingplay@gmail.com">extendingplay@gmail.com</a></span><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap">. Notifications of acceptance will be sent out by April 30th, 2016.</span></p><div><span style="font-family:Arial;color:rgb(26,26,26);vertical-align:baseline;white-space:pre-wrap"><br></span></div></span><div><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div><div><br></div><div><font color="#666666">---</font></div></div><div><div><i><font color="#666666">james a. hodges</font></i></div><div><i><font color="#666666">school of communication & information</font></i></div><div><i><font color="#666666">rutgers university</font></i></div></div><div><div><i><font color="#3d85c6"><a href="mailto:james.hodges@rutgers.edu" target="_blank">james.hodges@rutgers.edu</a></font></i></div><div><i><font color="#3d85c6"><a href="https://twitter.com/jameshodges_" target="_blank">@jameshodges_</a></font><br></i></div><div><i><font color="#666666">908.461.8246</font></i></div></div></div></div></div></div></div></div></div></div></div>
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