<div dir="ltr">I'm about 3/4 though "I Am Error" and its a pretty solid read, it delves a bit into NES name tables, how compression was handled for Zelda and Super Mario Bros, and even sheds light on some social connections that I was unaware of in the business realm on manufacturing in Japan during console gamings earlier days. So far there has been a delightful mix of technical insight, explorations around business decisions and more. I believe it is worth picking up.<div><br></div><div>Best,</div><div>William Anderson</div><div>Web Engineer @ Huge<br>Part-time Lecturer @ The New School</div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, Aug 25, 2015 at 8:35 PM Ian Bogost <<a href="mailto:ian.bogost@lmc.gatech.edu">ian.bogost@lmc.gatech.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi all,<br>
<br>
Just a note to say that we have published two new books in the MIT Press Platform Studies series, which I edit with Nick Montfort.<br>
<br>
Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art, by Zabet Patterson, is about the Stromberg-Carlson 4020 and its use at Bell Labs in the 1960s.<br>
<a href="https://mitpress.mit.edu/books/peripheral-vision" rel="noreferrer" target="_blank">https://mitpress.mit.edu/books/peripheral-vision</a><br>
<br>
I Am Error: The Nintendo Family Computer / Entertainment System Platform, by Nathan Altice, is about Nintendo’s Famicom/NES.<br>
<a href="https://mitpress.mit.edu/books/i-am-error" rel="noreferrer" target="_blank">https://mitpress.mit.edu/books/i-am-error</a><br>
<br>
These books join our previous titles on Flash, the Amiga, the Nintendo Wii, and the Atari Video Computer System.<br>
<a href="https://mitpress.mit.edu/books/series/platform-studies" rel="noreferrer" target="_blank">https://mitpress.mit.edu/books/series/platform-studies</a><br>
<br>
As always, we welcome inquiries and pitches for books in the series. We’re especially interested in early general-purpose microcomputer platforms (Apple II, etc.), software platforms (Java, etc.), and current/recent platforms at risk of undocumented losses to history (Facebook Platform, etc.). But any computing system that could be construed as a platform is welcome.<br>
<br>
Ian<br>
<br>
Ian Bogost, Ph.D.<br>
<br>
Ivan Allen College Distinguished Chair in Media Studies<br>
Professor of Interactive Computing<br>
Professor, Scheller School of Business<br>
Georgia Institute of Technology<br>
<br>
Contributing Editor, The Atlantic<br>
<br>
<br>
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