[SIGCIS-Members] History of Games CFP

jaroslav at svelch.com jaroslav at svelch.com
Mon Jan 6 05:29:09 PST 2020

Dear list members,


I have realized - a bit late - that there is a CFP that I didn't notice
posted here and that some of you might find interesting, for the History of
Games conference. 

This year's topic is Transnational Game Histories:
http://www.history-of-games.com/cfp/ and the conference will take place in
Krakow, Poland, in late May.

The majority of this conference has traditionally focused on computer and
video games. 

The deadline is a week from now, on January 13, but might be extended. I'm
on the conference's steering committee so I'll be happy to answer any

I'm pasting the full CFP below.





CFP: Transnational Games Histories

27th-29th May 2020

Collegium Maius (ul. Jagiello?ska 15), Jagiellonian University, Krakow


The theme of the conference, Transnational Games Histories, reflects a
changing awareness in the influence of games throughout time and space.
Following from earlier calls for a broader and more inclusive approach to
the histories of games (Therrien, 2012), games do not belong to one country,
nation state or region. Through formal and informal networks (Wasiak, 2015)
of production, distribution and consumption games pop up in areas far from
their intended market (Swalwell, 2007). Indeed, when they permeate
geographical and political boundaries they have the capacity to transform
traditional ways of consuming media and even the way individuals interact
within society (Svelch, 2018). In doing so, they alter contemporary notions
of how these societies are viewed.


As Marshall McLuhan wrote, as societies change, so do games. By exploring
the transnational histories of games, this conference series seeks to
provide a forum for presentation and discussion of how transnational games
transform across local, regional, national, international and global spaces
and times and how they challenge and rework or hold and replicate, the
status quo of those societies (Debus and Hammeleff Jorgensen, 2017).


Given the expansive, transnational, transformative and transdisciplinary
reach and constitution of games histories, the conference welcomes original
submissions from researchers and scholars working across the spectrum of
academic disciplines, including, but not limited to: economic history;
cultural history social history; computer science; military history;
cultural history; media history; memory studies; sensory history; the
history of technology; psychology of games; history of play; history of
games, history of computing, art history; material histories; ethnography;
historical archaeology; museology; information science; preservation;
curation; education studies and heritage studies.

Topics to be covered, can include, but are not limited to:


- Board, card, table-top, playground, field, hand games 

- Computer, video and electric / electronic games 

- Histories and biographies of games designers and developers 

- Histories of hardware and software (including board, card, table-top,
playground, field, hand games) 

- Histories of minorities in play and games 

- Local, regional and national game histories 

- Material games histories (storage, curation, display, upgrade,

- Historical Studies of Gaming Media (Magazines, disks, cassettes etc.) 

- Sites of play (e.g. amusement arcades, theme parks, bowling alleys) 

- Historical anthropology of games 

- Animals and play 

- Cultural and political discourse of games 

- Histories of the games industry 

- Wargames and political deployment of games 

- Pinball and arcade games 

- Home or lone programming 

- Convergence of games with other games and media (e.g. chess, Tetris, pool)

- Critical readings of historical games 

- Histories and biographies of players and their communities 

- Histories of games no longer played 

- Games and everyday life 

- Histories of games and education



750 words including references

Open: 18th November 2019

Close: 13th January 2020

Notifications sent 29th February 2020


Submit via https://easychair.org/cfp/HoG2020


Jaroslav Švelch, Ph.D.
New media and digital games scholar
Assistant professor, Faculty of Social Sciences, Charles University, Prague
My book GAMING THE IRON CURTAIN: How Teenagers and Amateurs in Communist
Czechoslovakia Claimed the Medium of Computer Games
Out now on MIT Press, http://ironcurtain.svelch.com

Phone: +420 773 988 425


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