[SIGCIS-Members] CFP for Urban Games/Urban Play

Corinna Kirsch corinna.kirsch at stonybrook.edu
Wed Feb 20 16:32:13 PST 2019


>From a friend of mine -- feel free to share the CFP.

*Urban Games in the Smart, Creative and Sustainable City *(Tentative Title)
Edited by Dale Leorke and Marcus Owens

This proposed edited collection seeks papers that examine intersections
between game studies, play studies, urban geography and other related
disciplines. We seek contributions from scholars, artists, urbanists and
commentators that explore the ways urban games, play and playfulness can
connect with contemporary urban policy discourses that often ignore or
overlook them. These discourses include the economic exigencies of the
"creative city"; the environmental strategies of
"the sustainable city"; and the technological optimization envisioned by
the "smart city." Contributions may include comparative case studies, such
as those that examine how specific urban games complicate, contradict, or
complement visions of the near-future city as seamless, responsive, and
adaptable to the challenges of urban life and infrastructural management.
Other contributions might also include genealogies of urban games that
reveal intersections between the gamification of the city and smart,
creative and sustainability discourses. And lastly, contributions might
include provocative yet cogent and critical examinations of play and
playfulness in the city more broadly – how play as a concept, practice and
discourse itself might disrupt or reinforce existing uses of urban space.

Through these contributions, we seek to address the following key questions:

   - What is the historical relationship between games and urban discourses
   surrounding sustainability, creativity and "smartness?"
   - How are games both assimilated within urban governance – through
   investment in game development and startups, civic games, and gamification
   tools – and mobilised as a counter to it?
   - How might urban games reflect broader transformations of labour within
   the digital era, and how can game studies contribute to a better
   understanding of contemporary processes of urbanization?

We have tentatively proposed this collection to Routledge, who have
expressed interest and requested a full proposal. Our proposed timeline is:

• March 2019 – send proposal (with contributors’ abstracts) to Routledge
• July 2019 – full chapters due (approx. 6,000 words)
• Early 2020 – publication of final volume

The book will be divided into three sections, examining the “smart”,
“creative” and “sustainable” discourses mentioned above, respectively. We
ask that contributors specify which of these three sections their paper
most strongly addresses. For more information and to submit your abstract,
please contact Dale Leorke: dleorke at gmail.com

Dale Leorke is a postdoctoral researcher in the Centre of Excellence in
Game Culture Studies at Tampere University, Finland.
Marcus Owens is Lecturer in Architecture + Environmental Design at the
College of Environmental Design at UC Berkeley.

Corinna J. Kirsch
PhD Candidate in Modern Art History, Criticism, and Theory
<http://art.stonybrook.edu/person/corinna-kirsch-mcdonald/>
Stony Brook University, State University of New York
Phone: +1 (936) 697-1902

[image: Stony Brook University logo]
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