[SIGCIS-Members] Company archives of 1980s-1990s computer game companies?

Brian Berg brianberg at gmail.com
Mon Sep 10 04:31:11 PDT 2018


Also, The Atari Museum <http://www.atarimuseum.com/> and MADE: The Museum
of Art and Digital Entertainment
<https://www.yelp.com/biz/the-museum-of-art-and-digital-entertainment-oakland>

Brian Berg

On Sun, Sep 9, 2018 at 6:26 PM Amit Ray <axrgsl at rit.edu> wrote:

> The collection at the Strong Museum of Play in Rochester, NY is also worth
> a visit.
> https://en.m.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games
>
> Amit Ray
> iPhoned
>
> On Sep 9, 2018, at 6:07 PM, Deborah Douglas <ddouglas at mit.edu> wrote:
>
> The Library of Congress has a strong collection as well.
>
> Debbie Douglas
>
> Deborah G. Douglas, Ph.D., Director of Collections and Curator of Science
> and Technology, MIT Museum, Cambridge, MA - from my mobile device
>
> On Sep 9, 2018, at 5:11 PM, Brian Berg <brianberg at gmail.com> wrote:
>
> Al Alcorn, co-founder of Atari, informs me that the Stanford University
> Libraries has a collection of documents of Silicon Valley game companies.  Leslie
> Berlin <https://web.stanford.edu/dept/HPS/berlin.html> or Henry Lowood
> <https://people.stanford.edu/lowood/> may be good contacts re: this.
> _________________________
> Brian A. Berg / bberg at StanfordAlumni.org
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>
> On Sat, Sep 8, 2018 at 9:53 PM Gleb J. Albert <gleb.albert at uzh.ch> wrote:
>
>>
>> Dear colleagues and list members,
>>
>> This is a question that has kept me busy for quite some time, yet I am
>> afraid I might have missed some crucial bit of information, and this is
>> why I would like to address it to you.
>>
>> Are there any preservation institutions (archives, museums etc., apart
>> from The Strong Museum / National Museum of Play in Rochester/NY) that
>> host either company archives of computer game companies or personal
>> papers of people involved in the production and marketing of home
>> computer games in the 1980s and early 1990s?
>>
>> As I already mentioned on this list back in February, I am doing a
>> post-doc research project on the transnational history of
>> (non-commercial, low scale) home computer games piracy before the mass
>> availability of the Internet, and, of course, the perspective of the
>> back-then games industry is crucial in this question. Of course, the
>> industry back then was extremely volatile - when companies went
>> bankrupt, the last thing they thought about was preserving their
>> archives (in the case of Psygnosis, for example, as far as I know
>> everything was simply dumped). And those very few 1980s companies which
>> are still active are very seclusive about their archives (which is
>> sort-of understandable, given the retromania of today and their possible
>> hopes of reviving/porting old titles).
>>
>> Nevertheless, the papers of Broderbund, Sierra On-Line, and a couple of
>> other companies luckily ended up at The Strong - and to my knowledge,
>> this is the only public institution that hosts materials like these. But
>> maybe I missed some essential info? Are there any other holdings I am
>> not aware of, particularly concerning the European games industry?
>>
>> I would be very thankful for any hints (as well as for contacts to
>> former game studio and/or publisher/distributor folks who still might
>> have kept their business papers).
>>
>> Best wishes,
>> Gleb
>>
>> --
>> Dr. Gleb J. Albert
>> Historisches Seminar, Universität Zürich
>> Forschergruppe "Medien und Mimesis"
>>
>> Universität Zürich
>> Historisches Seminar
>> Culmannstr. 1
>> CH-8006 Zürich
>> Switzerland
>>
>> Tel. +41-446346187
>> <http://uzh.academia.edu/GlebJAlbert>
>> <http://www.fg-mimesis.de>
>>
>> Review editor: H-Soz-Kult, review team "History of Knowledge" -
>> <http://www.hsozkult.de>
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