[SIGCIS-Members] New book on the Amiga

McDonald, Christopher cmcdonald at ecfs.org
Tue Apr 24 10:31:28 PDT 2012


Great news!  I loved Racing the Beam, and have been regularly checking both Amazon and MIT Press in anticipation of  a follow-up.   The combination of meticulous attention to the details of the hardware with more abstract questions about the nature of creativity was just fantastic.   I can't wait to check out the Amiga book.

Best,
Chris McDonald

-----Original Message-----
From: members-bounces at sigcis.org [mailto:members-bounces at sigcis.org] On Behalf Of Ian Bogost
Sent: Tuesday, April 24, 2012 12:26 PM
To: members at sigcis.org
Subject: [SIGCIS-Members] New book on the Amiga

Hi everyone,

The latest book in the Platform Studies series I co-edit at MIT Press has been published. It's called "The Future Was Here: The Commodore Amiga," by Jimmy Maher. The book is just terrific. Here's the publisher's page and the Amazon page:

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12832
http://www.amazon.com/The-Future-Was-Here-Commodore/dp/0262017202

And here's the blurb:

> Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer.
> 
> Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

As before, I'd invite anyone on this list to consider writing a book for the series!

Best wishes,
Ian


Ian Bogost, Ph.D.
Professor
Director, Graduate Program in Digital Media

Georgia Institute of Technology
Digital Media/TSRB 320B
85 Fifth Street NW
Atlanta, GA 30308-1030

ibogost at gatech.edu
+1 (404) 894-1160 (tel)
+1 (404) 894-2833 (fax)





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